GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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Each volume is also a catalog, with full xpaceships and stats for dozens of ready-to-go sample spacecraft! I’m a little skeptical of changing a 3d6 system to a 1d10 system, the normal to flat curve makes a pretty noticeable difference at the extremes.
GURPS Spaceships 2 | RPG Item | RPGGeek
Home Recent Additions Welcome Wiki. More Information 22 History. Considering s;aceships lasers and I think even UV-lasers? If you want to really kill someone far away and have enough antimatter it is better to create a relativistic gkrps semi-relativistic kinetic projectile.
Only they will cost more. Warships and Space Pirates. Salvo tables handle large numbers of attacks with fewer dice rolls. This is also why they are so vulnerable to jamming. GURPS already treats ships that are close enough as single group. Traders, Liners, and Transports From the publisher’s website: As transhuman reaction speeds are not up to snuff in this environment, it’s assumed that any AGI or transhuman egos are receiving support from a multitude of redundant weak AI, like with practically every other item in the game.
Find More Posts by weby. Can you use it to make a fortune — or even a living?
GURPS Spaceships 2: Traders, Liners, and Transports
Find More Posts by Langy. In separating turns into distinct crew member phases, it also keeps the action and drama at the character level rather than subsuming them in a seemingly unrelated strategy game. Placing drones close allows for better resolution. spacexhips
Pyramid Volume 3, Issue 87 – Jan It doesn’t matter much for kinetic weapons on such speeds from what they are made of. Relative velocity and turn length are already compromises; the real determinant is simply time to closure, but that’s harder to model and would require tracking each salvo’s “time on table”.
Surf our site for the files you want. This is to solve the problem in standard GURPS whereby kinetics suffered enormous base accuracy penalties even against stationary targets.
Spaceship Design and Combat: GURPS conversion
While using epaceships you not only get information on enemy position that is subject to light lag but each drone tracking program must adjust to his own movement and to light lag in sensors of the ship. Pulver’s adaptation of the trading rules from Spaceships 2 to a low-tech setting, with tables for cargo and passengers. Initial acceleration is done via antimatter drive and closer to target payload divides into dozens of chemical missiles that bear shrapnel some radio-transparent material to make harder for PD to lock on on them at the last stage of attack and can adjust trajectory to correct any errors in initial navigational calculations.
The same restrictions on sensors apply to them too so spaceshkps can’t effectively do anything from a distance then there is still a chance that your kinetic attack misses. Really small drones will have 1 or less HP in Spaceship scale and will be on scale of ‘simple’ missiles.
Even constant dodging can lead to mistakes accumulating in data due to problems with relative positioning.
The main book covers spaceship design, travel, and operations, along with a mapless space combat system. Plugging the Eclipse Phase technology through the ship designer, some things become immediately apparent. The distances involved make. An EP Homebrew Blog http: Originally Posted by Langy.
Antimatter missiles are not cost effective. Lasers and shrapnel kinetics designed to fill a volume which are already included in GURPS under “proximity detonation” could certainly be used to clear them out; just not with perfect accuracy.
Visit our Munchkin forum! UV lasers don’t work well in atmosphere. Later installments in the series add new components and options that enable you to customize vessels and their roles to suit your campaign.
All this comes with basic rules for space travel and combat, so you can blast off right away!